![]() ![]() usually, right before any base defense mission, alien not only send a very large ship to destroy satilite over my base country, but they will also spwan 2 terror mission back to back, followed it with 3 trap raider landing missions (each containing 40+ aliens per map) (which I managed to pull through all of them, with some critical injuries, lucky me) back to back, and right after base defended, they spawn us a bomb disposal mission waiting my (overworked) team to answer. Up until now (April of year 2) I have experienced total of 3 base defense mission (which I manage to hold my ground with minimal lost) (so I have to defend my base on Oct, 2016, Jan 2017 and Apr 2017). Since October of year1, I have to fight a base defense mission every 3 months. ini also altered the fielding schedule of some alien life form?Ģ. RIP about 50 meld from my very first LW campaign. For the longest time, I thought that you had to research Xenogenetics just to be able to collect meld. Also, to my frustration, the default 'open door/use thing' key doesn't work for meld anymore. ![]() So, does manipulating the alien research in. There's no meld indicator or anything in the UI, so the 'grab meld' icon doesn't show up. I meet my first sectopod in January 2017 (ufopeida: December of year1), and first ethereal in March 2017 (ufopeida: January of year2), both these units make their debut way later then the month declared in ufopedia. I am currently playing a campaign in Impossible difficulty with Training.ini activated (actually I also made further adjustment so the air game is a lot easier, and alien research is way more slower than default training.ini setting), I come across situations that I have never come across before:ġ. ![]()
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