![]() ![]() If you're running 450 mods, a little organization can really help a lot =). Presto! You can keep playing the colony you may have hundreds of hours invested in, with no additional issues at all.Īdditionally, Fluffy's Mod Manager has several more useful features, such as the ability to categorize/group your mods and swap then in/out en masse. If you have your mods copied to the local folder, however, all you need to do is go to "Betas" (right-click game in your library and select "Properties") and select the RW version your save/modlist is based on. This is an especially bad problem with the various mods that need *compatibility patches* for each other ALL of these will break, at the beginning of an update cycle. Just peruse back through the forum archives, here or on Ludeon, for legions of people complaining about exactly this =o. While you are offline and start Rimworld, Rimworld will use what is currently on disk.īAD advice, Tertius! Use a mod manager or manually copy the files to the local mods folder, or every time either the game itself updates, or one or more (but not all) of your mods updates, you are very, very likely to be utterly boned, until/unless the mods you use are all updated properly (which may or may not ever happen). If you happen to be online and start Rimworld, Steam will check if there is an update available for some mods and will download any new versions immediately. This is all you need as mod manager - for the Steam version of Rimworld, as long as you exclusively use Steam Workshop mods. The list of enabled mods is stored in every savegame, so you don't need to remember your activated mods manually. ![]() "Unsubscribe" will delete the mod files (which is what you don't want), while using checkmark/cross is only enabling/disabling the mod. Use the green check and red cross to activate/deactivate them, don't click on "unsubscribe". In the main window click on Mods and activate only the mods you actually want to use for this session and deactivate all you want to put on hold and try later. To decide if you actually use one of these mods, start Rimworld (works online or offline, if you're offline the start takes some time but Rimword starts in the end). Even the ones you intend to try not now but later.Īll these will get downloaded immediately and are now available within Rimworld. While your connection is operating, go to Steam Workshop and subscribe to all the mods you'd like to use. If you use the Steam version of Rimworld, you don't need a mod manager. ![]()
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